Bulma, a headstrong 16-year-old girl, is on a quest to find the mythical Dragon Balls—seven scattered magic orbs that grant the finder a single wish. She has but one desire in mind: a perfect boyfriend. On her journey, Bulma stumbles upon Gokuu Son, a powerful orphan who has only ever known one human besides her. Gokuu possesses one of the Dragon Balls, it being a memento from his late grandfather. In exchange for it, Bulma invites Gokuu to be a companion in her travels. By Bulma's side, Gokuu discovers a world completely alien to him. Powerful enemies embark on their own pursuits of the Dragon Balls, pushing Gokuu beyond his limits in order to protect Bulma and their growing circle of allies. However, Gokuu has secrets unbeknownst to even himself; the incredible strength within him stems from a mysterious source, one that threatens the many people he grows to hold dear. As his prowess in martial arts flourishes, Gokuu attracts stronger opponents whose villainous plans could collapse beneath his might. He undertakes the endless venture of combat training to defend his loved ones and the fate of the planet itself.
Before she was killed by a man holding a grudge against her, a woman from modern-day Korea was immersed in a wonderful fantasy novel about a courteous beauty with two powerful suitors. Duke Raffaello Kidrey was the true love of Olivia Grace, while the tyrannical Prince Regef Hill wanted her solely for himself by any means necessary. To this end, Regef exploited his foolish yet stunningly beautiful sister, Kayena, controlling her like a mere marionette before sending her to a violent death. The murdered woman reincarnates as the villainess Kayena, but she refuses to accept another unjust end. This time, she decides to be the one pulling the strings. She allies herself with her greatest enemy, Regef, and concocts a plan to enlist Raffaello as her aide. Once she ensures that Regef is made the next emperor and Raffaello is united with his fated one, Kayena intends to escape and lead a humble life. However, royal intrigue is merciless and inescapable, and she must carefully manipulate the novel's leading men to stand a chance at survival.
Although it seems too good to be true given its low price, this deluxe rental property is connected to a perilous dungeon in another realm. In spite of the looming danger, Touru eagerly signs the lease with the hopes of transforming from a high school dropout to a triumphant adventurer. During his inaugural quest, he fortuitously rescues a stranded knight, Ria. Upon returning her to Earth, Ria mistakenly ascribes Touru with magical powers due to his aptitude for conjuring running water. Touru must now balance his aspirations of becoming a hero while cohabiting with an enchanting girl from another dimension.
The Ushiromiya family makes an annual pilgrimage to Rokkenjima, the island where they gather for a reunion hosted by the odd patriarch, Kinzou, who is in poor health. The family members are preoccupied with feuding over the inheritance and the coveted title of Kinzou's successor. A typhoon outside matches the turmoil brewing in their hearts as they argue. Battler, Kinzou's grandson, returns after a long absence expecting a smooth reunion. But Kinzou has different plans; he introduces a peculiar game which involves finding his hidden treasure. The victor will become the family leader. However, the game turns grim as participants are used as "sacrifices" to bring back the Millennial Witch of Rokkenjima, Beatrice. Murders and violence ensue, casting doubt on whether the work of magic or the acts of one of the family members. Despite the ensuing disasters, Battler remains skeptical of the occult, questioning what truly happened to those closest to him.
One day, an ordinary young man is handed an unexpected gift by a beautiful girl: an “Isekai Reincarnation Ticket.” Before he knows it, he awakens as Rufus, a prince in another world! In this new world where everyone possesses unique skills, Rufus is granted the Summoning Skill—a rare and powerful ability. Rather than chasing glory or power, Rufus dreams of a laid-back life surrounded by adorable, fluffy magical creatures. With his summoning powers, he sets out to master the art, building a cozy, adventure-filled life in a world full of magic, mysteries, and mochi-like cuteness!
Ryo is suddenly transferred to another world and is given the "Vessel of Talent," an ability that grants him the choice to level any skill he wants. Armed with the strongest growth cheat, he sets out to explore the labyrinth to find out why he was transferred there!
I came across her... an adorable yet eccentric senior! This senior, who loves magic but suffers from stage fright, has a success rate of zero, yet you can't help but be fascinated by her. The unconventional and magical comic series that has caused a sensation throughout Japan has arrived! Here's to unconventional hobbies!
A war between humanity and beastkind raged a century ago, birthing an annual custom where the King of Beasts devours a human woman. Sariphi, a 15-year-old from a human village, becomes the 99th victim and is taken to Ozmargo, an unsafe realm plagued by miasma and barred from humans. Sariphi is unlike any sacrifice before her; her happy demeanor and fearlessness towards the ferocious beasts catches the King's attention. The monarch becomes curious about the young princess and her history, allowing her to explore the kingdom without restriction until the fateful night of discovery, despite the potential consequences. Little do they know that their brief encounter will forever alter the future of Ozmargo.
Homura Akemi fails to defeat Walpurgis Night, so she uses her powers to travel back in time before Madoka Kaname becomes a magical girl. However, when she returns, she is surprised to find that Madoka can remember everything from the previous timeline. Together, they decide to change their fate and save their friends. But, they soon discover that Kyuubey has also retained its memories, and they must stop its schemes to ensure a promising future. The girls must work together to succeed and achieve their goals.
Wraiths, beings that subsist on human emotions and sow chaos wherever they roam, are invisible to humans. To safeguard humans from these creatures, magical girls utilize their granted wish's power. A troop of magical girls based in Mitakihara has tirelessly striven to guarantee the town's safety. However, two of its members, Sayaka Miki and Kyouko Sakura, have failed to get along. Mami Tomoe, their leader, hopes that they will cooperate eventually but is concerned that their discord may affect their magical girl duties. Homura Akemi, who transferred to Mitakihara Middle School, joins this group of magical girls. Nonetheless, Homura conceals the actual state of the world and possesses knowledge about magical girls that she hasn't revealed yet.
Ao is a young orphan with Japanese heritage who dreams of pursuing his passion for art in Paris, France. His aspirations take an unexpected turn when he encounters Giselle, a prominent mage whose demeanor is reminiscent of Thorn's. Recognizing his natural talents, Giselle chooses him as her potential asena and takes him under her wing. With her guidance, Ao explores a myriad of colors and revels in the wonders of the cosmos.
The Wanderers, known as the Lost Ones, have traveled all the way from the far-off land of "Japan" to wreak havoc upon this world. Their sudden appearance and unpredictable nature have left many baffled. Menou, a young Executor, has been tasked with eliminating them unfeelingly. So when Menou encounters Akari, she at first views it as just another assignment... until she discovers that killing this girl is impossible. Akari is more than willing to assist Menou in finding a way to defeat her immortality, and thus the two embark on a journey that will transform Menou's life forever.