You wake up after an accident,reincarnated as a mid-boss who dies at the start of a game!In order not to be killed by the heroines who will eventually attack you, do XX and make that women your followers to increase your number of friends!A different world survival fantasy that is sure to get you excited!
An ordinary Japanese high school student takes home an abandoned supernatural cat left in a cardboard box. Maybe he shouldn't have meddled with kitties beyond human comprehension—after all, it had tentacles where its whiskers should have been! But it's too late! With no Elder Sign on the cat door, soon the pick of the Mythos litter starts to invade his house, as furry and feline versions of Hastur, Yog-Sothoth, Nyarlathotep, and other adorable Lovecraftian horrors blast his mind, whisper impossible secrets, and generally get underfoot!
Natsume Yuujinchou depicts the life of Takashi Natsume, a typical 15-year-old boy who craves a mundane existence. Unfortunately, like his late grandmother Reiko, Natsume can spot "youkai," or spirits. Although he inherited the "Book of Friends," a collection of contracts that binds the youkai from Reiko, these spirits have remained trapped as Reiko never called upon their names. Hence, the desperate spirits relentlessly hound Natsume, imploring him to break their contracts for freedom. While some well-meaning youkai seek Natsume's assistance, others pose a potential threat. That's where Madara, a spirited feline in disguise as Nyanko-sensei, comes in. Despite the often humorous facade, Madara is Natsume's self-appointed guardian, harboring concealed intentions for his association with the boy. Natsume Yuujinchou is a compelling supernatural series that follows Natsume's struggles to preserve a standard existence while juggling human and spirit worlds. Ultimately, he imparts vital life lessons from his experiences.
As the grandmaster who founded the Demonic Sect, Wei Wuxian roamed the world in his wanton ways, hated by millions for the chaos he created. In the end, he was back-stabbed by his dearest junior brother and killed by powerful clans that combined to overpower him. He incarnates into the body of a lunatic who was abandoned by his clan and is later, unwillingly, taken away by a famous cultivator among the clans—Lan Wangji, his archenemy. This marks the start of a thrilling yet hilarious journey of attacking monsters, solving mysteries, and raising children. From the mutual flirtation along the way, Wei Wuxian slowly realizes that Lan Wangji, a seemingly haughty and indifferent poker-face, holds more feelings for Wei Wuxian than he is letting on.
Andou is a high-schooler who possesses the ability to force others to vocalize his thoughts—an ability similar to ventriloquism. Inukai is young man shrouded in mystery who commands the vigilante group, Grass Hopper, which appeared in a city shaken by the downtown restoration program. This is a tale of courage, resolution… and confrontation; this is a depiction of the two boys' encounter.
As a child, Shiki Tohno suffered a life-threatening injury and was subsequently sent away from the Tohno family. Years later, after the death of his father (the head of the household), his sister Akiha instructs him to move back home. However, Shiki has a big secret: he sees lines on objects due to his injury and must wear special glasses to correct his vision. Additionally, he struggles to remember events before his accident. Upon returning home, Shiki encounters Arcueid Brunstud, whom he accidentally decapitates during a moment of insanity. Much to his surprise, she appears alive and requests his service as a bodyguard. This event sets off a chain of events as Shiki attempts to uncover the mysteries of his past.
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The Ushiromiya family makes an annual pilgrimage to Rokkenjima, the island where they gather for a reunion hosted by the odd patriarch, Kinzou, who is in poor health. The family members are preoccupied with feuding over the inheritance and the coveted title of Kinzou's successor. A typhoon outside matches the turmoil brewing in their hearts as they argue. Battler, Kinzou's grandson, returns after a long absence expecting a smooth reunion. But Kinzou has different plans; he introduces a peculiar game which involves finding his hidden treasure. The victor will become the family leader. However, the game turns grim as participants are used as "sacrifices" to bring back the Millennial Witch of Rokkenjima, Beatrice. Murders and violence ensue, casting doubt on whether the work of magic or the acts of one of the family members. Despite the ensuing disasters, Battler remains skeptical of the occult, questioning what truly happened to those closest to him.
At the age of 16, Komachi Takamura is the daughter of a lawyer and public prosecutor, whose upbringing has sparked a passion for the law that remains with her to this day. She is characterized by a strong commitment to the rules and a desire to help others, even when they refuse her assistance. Her high school life had been trouble-free until Enra, the youngest child of Enma (Yama), accused her of being a potential troublemaker. Komachi is left bewildered and must exonerate herself, but how can she do so when she is unaware of any wrongdoing on her part?
During the 1920s in New York, David Douglas, who was scheduled for execution, coincidentally meets Victoria Frankenstein, an exceptional 13-year-old medical prodigy. Their meeting leads to a journey into uncharted territory.
When Kotoko Iwanaga was a mere 11 years old, youkai took her captive and demanded she become their "God of Wisdom," bridging the gap between the human and spirit realms. Despite the price of her left leg and right eye, Kotoko agreed, and now, after six years, youkai seek her advice for their issues. Meanwhile, Kurou Sakuragawa, a 22-year-old college student, recently broke up with his girlfriend after they confronted a kappa, leaving Kurou to face the creature alone. Seizing an opportunity to get closer to him, Kotoko sets her sights on winning Kurou's heart and eventually marrying him. However, she soon realizes that Kurou has a mysterious side to him. As she works with him to unravel supernatural mysteries, she hopes that their partnership will turn into something more.
Ao is a young orphan with Japanese heritage who dreams of pursuing his passion for art in Paris, France. His aspirations take an unexpected turn when he encounters Giselle, a prominent mage whose demeanor is reminiscent of Thorn's. Recognizing his natural talents, Giselle chooses him as her potential asena and takes him under her wing. With her guidance, Ao explores a myriad of colors and revels in the wonders of the cosmos.