At 25 years old, Shizuka Yamauchi works as a housekeeper while Makiko Mitarai, who is 46 years old, is an amateur model and impeccable homemaker. Despite their unfamiliarity, the two have a history that Shizuka seeks to rectify in order to vindicate her mother. However, Makiko harbors her own secrets, and Shizuka must be cautious in her pursuit of the truth to avoid being harmed.
Upon his arrival at Shouran Academy Juvenile Detention Center, Yoshiaki Maeda finds himself sharing Cell 4 with fellow inmates Gou Iwakura, Masafumi Yoshioka, and Mitsuru Yamanoi, all of whom have different charges and sentences. Trapped within the walls of the detention center, Yoshiaki, who already harbors a negative outlook on life, soon learns of a fierce power struggle brewing amongst the inmates. However, matters take a turn for the worse when an unexpected zombie apocalypse hits the outside world, with one van carrying infected individuals crashing into the detention center, thereby unleashing a deadly threat on everyone inside.
In Poppy Pesuyama's autobiography, she shares her experiences dealing with gender dysphoria and workplace sexual harassment.
Despite being a newcomer to Hinamizawa, Keiichi Maebara has already bonded with a tightknit group of friends that includes Satoko Houjou, Rika Furude, Mion Sonozaki, and Rena Ryuuguu. Their after-school club is a happy haven of games and laughter, yet behind the smiles lie hidden sorrows and painful secrets. Curiously, these unsettling events seem eerily familiar. As one astute observer watches in anticipation, they are determined to intervene and avert the tragic outcome they foresee. As preparations for the annual Cotton Drifting Festival gather momentum, a sense of unease gnaws at them. It becomes increasingly apparent that someone within their ranks is manipulating events to ensure a disaster unfolds.
You are reading Fuji no Yamai wa Fushi no Yamai manga, one of the most popular manga covering in Adventure, Drama, Horror, Mystery, Psychological, Shounen, Supernatural, Tragedy genres, written by Hechii at MangaBuddy, a top manga site to offering for free. Fuji no Yamai wa Fushi no Yamai has 41 translated chapters and translations of other chapters are in progress. Lets enjoy. If you want to get the updates about latest chapters, lets create an account and add Fuji no Yamai wa Fushi no Yamai to your bookmark. A catastrophic event has thrust the world into an age where disease begets disease. Ostracized for his unconventional treatment methods, the dark Doctor Ikuru is stricken with an immortalizing disease. On a desperate mission to die, he must save a world desperate to live. This medical science-fiction adventure will go to the very edge of humanity and back in one man's search for an ending to his suffering, all while saving the world he wishes to leave.Read for FREE on Manga Plus
Oboreru Knife tells the story of Natsume, a sixth-grade girl who has to move from Tokyo to a decidedly different town in the countryside. Upon meeting a boy named Kouichirou there, "something" stirs inside her. The story depicts a "teen heart on the brink of ruin."
Susumu Nakoshi is a middle-aged man who spends his days between a lavish first-class hotel and a park full of homeless people. One day, an eccentric young man approaches Nakoshi in search of subjects willing to partake in trepanation—the procedure of drilling a hole in the skull. This mysterious person claims that Nakoshi is the perfect man for the experiment. Initially rejecting the offer, he doubles back on his decision after his car gets towed off. Nakoshi agrees to let Manabu Ito, a 22-year-old medical student, drill a hole in his skull in exchange for 700,000 yen. The procedure bears no results at first, with Nakoshi showing no abnormalities. This normalcy comes to an abrupt end, however, when Nakoshi begins seeing the homunculus in every person. With his perception distorted, how will Nakoshi face these homunculi?
One day, Doppo, the high school protagonist, suddenly heard a voice from his phone saying "The game has begun" and that the "chosen challengers" have been taken to another world. If they complete their mission, they can return to their original world. However, this new world is filled with terrifying monsters... Can they survive and return to their original world?! The survival game for humanity's salvation on the line has begun...!
Prince Rexid Van Hexen had always aspired to become emperor and had gained recognition as a powerful frontiersman and heir to the Hexen Dynasty. However, his reliance on physical strength outweighed his intellectual capabilities, leading him to enlist the expertise of a sly trickster known as "The Viper," who excelled in deception. The Viper's future is at risk as she embarks on her most daring venture yet: assuming Rexid's identity. Will this unlikely alliance prevail, or will their deceitful actions trap them in a perilous situation?
The police are mobilizing to find a 14-year-old girl who has disappeared. Her parents, who are worried sick, fear that she is in pain and suffering. But that is not the case, for she has willingly fled to live with her kidnapper, a former stalker, who she affectionately calls "Oniisan". She has no intention of returning to her abusive parents or school, where she was mercilessly bullied. As time passes, their connection deepens, and she asks for a new name, "Sachi". Despite understanding their relationship is far from ordinary, they vow to marry if they escape from the police and Sachi's parents, or perish trying. Holding on tight to the tiny bit of genuine happiness they've discovered in one another, the twosome cling onto their only chance of hope in a harsh world.
In the year 1977 in Yonaki Village, Kazunari Honda and Natsuko Honda—his cousin and girlfriend—live a peaceful life despite most of the other villagers not approving of their relationship. But soon, they will have more to worry about than the opinions of the townsfolk, as a mysterious black envelope appears and informs the villagers that they will be participating in the "King's Game." The rules state that the commands must be followed by the end of the day, and that no one is allowed to quit. With most viewing the appearance of the envelope as a joke, they soon realize that those who don't obey the orders will die. As more villagers meet their demise, Kazunari and his friends realize they must play the terrible King's Game, all the while suspecting that someone in the village may be the King.