Farewell, Koha-Ace! (For the fourth time) The Koha-Ace series is finally running out of ideas and is about to be axed! Type-Moon fans will bear witness to Koha-Ace\'s final battle! You will see the tears of time... (Sixth and final entry in the Koha-Ace series, after Koha-Ace GO)
A boy has a normal day at school but after things go incredibly wrong, he applies to be an exterminator at the Deity Extermination Association where he would change his life forever.
Leopard and Magia Sulphur have made Magia Baiser seriously mad and now they've been trapped in a room until they have OO. The only way they can escape is for the two to start 'getting along'. See for yourself how they'll get 'closer'.
Madge's grandmother, living in a witches' village nestled in the forest, instilled in her granddaughter the art of magic from a young age. Despite possessing exceptional abilities, Madge yearned for the glamorous life of the city – a world where the most renowned and talented witches resided. In time, Madge left the comforts of the woods to seek out her desires in the bustling metropolis. Yet, her unconventional approach to magic rubbed against the conservatism of modern poetry, resulting in a low C-class witch classification - the least honorable rank within the Witches Association. With a stubborn determination to improve her skills, Madge mingled with Lilica, a fellow C-class witch who lived in a modest six-tatami mat apartment next door. Together, Madge and Lilica tackled a variety of missions, such as taming wild creatures and mending enchanted gadgets, in order to ascend the ranks of the witching world. Their unwavering companionship proved to be their greatest asset when faced with adversities of all kinds.
Nora transforms into Cerberus, the ferocious canine of calamity, upon the removal of his seal. However, Nora's employment of magic requires Kazuma's approval, which is not easily obtained. The objective of the Dark Liege is for the duo to unite and eliminate rebellious demon groups within the realm of humanity. Nevertheless, it is impossible to execute this mission if they cannot establish harmony.
Set 10 years after the end of Dragon Ball Z in Age 794 known as Universe 18, the main plot revolves around a variety of universes. The strongest of each are invited to participate in a unique one time event, being a tournament which would be held in Universe 0, where there is apparently no life at all so it is okay for all competitors to use their true full power. Each universe can really be viewed as an alternate timeline, known as Multiverse Theory. The winner of the tournament will receive 3 wishes from the Namekian Dragon Porunga, from their own universe, as well as if needed, to use Dragon Balls from the other universes too. The tournament is hosted by the Organizers (Kaioshins, otherwise known as the "Kaioshins"), and that after the tournament is over and the winner is determined, they would grant the winner their prize, and then lastly decide to permanently close all links to all of the universes for good.
Lloyd is an "advisor" who has supported the most powerful adventurers' guild from the shadows. He is able to see through people's hidden qualities and has helped many talents blossom with his accurate "advice. Unfortunately, however, he is treated as useless and banished. His fate changes when he meets Elise, a D-class magician. At first glance, she appears to have no talent, but she is a master of the elementary magic "water ball"! Before long, Lloyd founds a new guild. The idea is to gather people with unfavorable qualities and discover their talents. With the power of advice, even the most humble of players can become the strongest! The fantasy of a bottom-feeding guild's great turnaround is about to begin!
An unfortunate heroine appeared before me. It seems that this world is an otome game, and I am just an unnamed mob priest who appears briefly in the early stages. I could fulfill my role as a mob and quickly exit the game, but… wait a minute, if things go on like this, the heroine is going to face terrible hardships. To save this cute and kind yet unfortunate heroine, I have no choice but to train her myself!
Nami has an incredible magical ability, but her lack of coordination causes her to struggle with managing her powers. However, her bigger challenge is managing her own feelings. When Nami crashes into Ryotaro Tominaga's bike, her curiosity about her first love intensifies while Ryotaro continues to treat her with disrespect. Nami's kind heart and good intentions are overshadowed by her fear of making crucial decisions, especially as she approaches the end of high school. Set in a world of magic, this story is filled with emotional turmoil, misunderstandings, unreciprocated love, hatred, and passion as Nami and her friends seek to discover where they truly belong.
Mahoujin Guruguru targets a mature young audience and incorporates sporadic blunt humor and subtle references that could potentially shock Western parents. It is a spoof of initial role-playing games, particularly the turn-based ones like Final Fantasy. The voiceover artist replaces character dialogue with a spoken narrative common in such games, which constitutes one of the comedic aspects of the show. Frequently, RPG-style information boxes are showcased on the screen, supplemented by narration in the established RPG format. Nike and Kukuri, the lead protagonists' ultimate aim, is to overthrow Giri, the leader of the dark forces.