Hikaru, Fuu, and Umi find themselves transported to Cephiro once more, but they are puzzled as to how it happened without a Pillar in place. Upon reuniting with old acquaintances, they discover that the realm is in disrepair as it lacks a stable Pillar. Meanwhile, they encounter foreign gates that have opened and their leaders covet the Pillar for their own self-serving desires. With Cephiro on the brink of extinction, the trio sets off to rescue it from its impending doom.
From an early age, Nunnaly Hell was fixated on the receptionist working at the Haare magic guild. Fascinated by the way the woman adeptly dealt with everything that came her way, Nunnaly became determined to follow in her footsteps. Enrolling in Dolan Kingdom's prestigious Magic Academy, Nunnaly set her sights on becoming the best receptionist she could be. However, despite her best efforts, noble student Alves Lockmann continually outperformed her. This competitive dynamic persisted through simple games like rock-paper-scissor and more significant challenges like exams, leaving Nunnaly always in second place. Nevertheless, Nunnaly persevered, and upon graduation, earned a second place ranking in her class and a coveted recommendation letter to work at Haare. Starting her new job, Nunnaly soon found her days filled with hectic challenges and difficult trials. And if that wasn't enough, it seemed she couldn't get away from her old rival, Lockmann, no matter how different their careers.
Born a faerie, Jack Flash runs a detective agency in New York with her brother, Larry, who is human. Specializing in solving crimes on the borderline between the human and faerie worlds, they are taken aback when they receive an unforeseen missive from Echos, a skilled mage who safeguards dragons. Echos entrusts them with a particular task, catching them unawares.
Megumin and Yunyun, two outstanding trainees from the Crimson Magic Clan, are still pursuing their studies. Although Yunyun is focused on gaining a thorough understanding of advanced magic, Megumin has chosen to refine her expertise in the spectacular realm of explosion magic. Despite being warned of its limitations, Megumin remains steadfast in her determination to perfect the art of explosion magic, believing it to be essential in achieving wizardry's highest level and obtaining an exceptional physique. Her resolve is unwavering.
Following the 1986 Rokkenjima Mass Murder Incident, Ange Ushiromiya is the last surviving member of her family. Bearing immense guilt for being unable to accompany her parents and older brother Battler to the island, Ange has been desperate to know the truth behind the grim events. However, 12 years later, further hardships torment the grieving girl—isolating her from the world she once loved. On the brink of giving up, Ange is visited by Frederica Bernkastel, the Witch of Miracles. As a spectator of Beatrice's games, Bernkastel offers Ange a chance to not only learn what occurred on Rokkenjima, but also exact revenge on the person who murdered her family. Despite the possibility that her wish will go unfulfilled, Ange accepts the deal and inherits the name of the Golden Witch, allowing her to travel back in time to assist Battler. This new, spirited alliance provides Battler the conviction to fervently proceed in his uphill battle as the game board continues to transform in unexpected ways.
Ever since she was young, Eva Ushiromiya has worked tirelessly to prove herself as the ideal successor to the Ushiromiya family headship. Despite facing endless discrimination as a woman, she is determined to overcome the odds and surpass her older brother Krauss, who is set to inherit the position by way of birthright. An opportunity to realize her dream comes at the annual conference on the island of Rokkenjima. With the announcement of the epitaph's riddle, Eva believes that finding the hidden gold will force the rest of the family members to acknowledge her. However, as the adults of the Ushiromiya family decipher the puzzle, a string of unexplained murders ensues, forewarning the unfortunate fate that awaits them in the end. Meanwhile, the game board between the Golden Witch Beatrice and Battler Ushiromiya commences once more—bringing new yet unlikely accomplices to participate in the duel.
Yuuna Yuuki is an everyday hero. As a member of her middle school's Hero Club, her mission is to help others and spread joy. However, her heroic duties are about to escalate when her beloved world is threatened by the destructive Vertexes. Yuuna and her comrades, including best friend Mimori Tougou and sisters Fuu and Itsuki Inubouzaki, are called upon by a mysterious phone app to transform into magical girls and battle the Vertexes. Amidst their responsibilities of studying and performing for children, the Hero Club must fight for their world's survival and confront the harsh realities of their powers. Through their struggles, they learn the true meaning of heroism.
I couldn't believe it when I found out that my talent in a different world was "Summon Kitchen." What on earth does that even mean?! Shiina Isarai, a working woman, was summoned to another dimension alongside a high school saintess. While her companion was received warmly, Shiina was met with a cool reception and relegated to a far corner of the royal palace with her newfound "Summon Kitchen" ability. By using this power, she can earn points to upgrade her kitchen and make her dream of a luxurious cooking space a reality. However, her guardian knight, Hurst, warns her to keep her talent a secret. With nothing else to do in this strange new world, Shiina focuses on her kitchen, determined to make the most of her unusual gift.
1. Most Powerful Spell on Earth 2. Fire Mage 3. Fire Mage VS Crystal Wizard 4. VS Spectral Wizard 5. Salad Wizard
The life of a valiant knight came to a tragic end on the battlefield, only to be granted a second chance by being reborn as a formidable behemoth. However, the knight is bewildered when he realizes that the offspring of his new species is indistinguishable from beloved kittens. Despite being perceived as adorable and huggable, the knight's warrior spirit is unwavering, fueled by the might of an S-ranked monster. This strength and nobility will be tested as he battles fiercely to safeguard the stunning elf who has chosen him as her companion.
In the midst of the forest stands a towering home that instills dread in young hearts as it groans and casts menacing silhouettes. A singular figure and a multitude of spectral entities dwell within its walls. Bonus Short Story: Chapter One: The Locked Chamber.
Once a princess of the now-defunct Cedentaria, Lady Edilene was renowned as the "Perfect Lady" and the daughter of the Marquis. Despite her desire for her homeland's revival, she assumes the identity of the "Perfect Lady" and is surprised when Prince Schwartz proposes to her. While this prince appears ideal, he harbors information regarding the individual responsible for Cedentaria's downfall and demands something in exchange for revealing it. Edilene finds herself at the mercy of the malevolent prince's machinations. What will be her fate?