Due to his inner turmoil and past maltreatment by a family member, Ooba Youzou has a frail constitution and struggles to show his true personality to others. Since his high school years, he has relied on a superficial sense of humor as a coping mechanism to hide his pain.
Lee Han’s life was going nowhere until he received an offer too tempting and dangerous to ignore: “Get close to the women in this building! Seduce them, romance them, blackmail them, whatever method works.” Lee Han is thrown into a risky game of secrets and seduction, where every woman has a weakness and finding it might completely change his life. “I need to start with the married woman at unit 301, Han Soojin, and find her weakness quickly!”
Ever since she was young, Eva Ushiromiya has worked tirelessly to prove herself as the ideal successor to the Ushiromiya family headship. Despite facing endless discrimination as a woman, she is determined to overcome the odds and surpass her older brother Krauss, who is set to inherit the position by way of birthright. An opportunity to realize her dream comes at the annual conference on the island of Rokkenjima. With the announcement of the epitaph's riddle, Eva believes that finding the hidden gold will force the rest of the family members to acknowledge her. However, as the adults of the Ushiromiya family decipher the puzzle, a string of unexplained murders ensues, forewarning the unfortunate fate that awaits them in the end. Meanwhile, the game board between the Golden Witch Beatrice and Battler Ushiromiya commences once more—bringing new yet unlikely accomplices to participate in the duel.
Following the 1986 Rokkenjima Mass Murder Incident, Ange Ushiromiya is the last surviving member of her family. Bearing immense guilt for being unable to accompany her parents and older brother Battler to the island, Ange has been desperate to know the truth behind the grim events. However, 12 years later, further hardships torment the grieving girl—isolating her from the world she once loved. On the brink of giving up, Ange is visited by Frederica Bernkastel, the Witch of Miracles. As a spectator of Beatrice's games, Bernkastel offers Ange a chance to not only learn what occurred on Rokkenjima, but also exact revenge on the person who murdered her family. Despite the possibility that her wish will go unfulfilled, Ange accepts the deal and inherits the name of the Golden Witch, allowing her to travel back in time to assist Battler. This new, spirited alliance provides Battler the conviction to fervently proceed in his uphill battle as the game board continues to transform in unexpected ways.
In order to catch a glimpse of the sunset, Junpei Manaka sneaks onto the roof. Upon opening the door, he startles a mysterious and beautiful girl. Before she flees in terror, Junpei manages to see her cute strawberry-print panties in an extreme close-up. This image is etched into his memory, prompting him to embark on a mission to find the girl, and those panties, that captivated his heart.
That place is a den of sin in which money and lives are bet. Ai, a faint-hearted and quiet girl sunk in debt at the brothel Maidens, meets a formerly wealthy girl, Mei. If you lose the bet, it costs you your virginity? Set in a combined casino-brothel, the sexy but cute Mei will end up doing it tonight as well.
Kyle was seduced by a beautiful lady at a party, but as the guardian of her duchess, he quickly realizes this seduction is a trap. To protect her highness, he throws himself into peril…!
Donghyuk’s been missing his late wife terribly ever since she passed. But someone who looks just like her seems willing to take her place.
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He finds a risqué video on a hard drive he thinks is his. She takes the blame to protect her friend—and pretends to be into it. But as they keep up the act, neither of them is prepared for how real it starts to feel.
In the year 1977 in Yonaki Village, Kazunari Honda and Natsuko Honda—his cousin and girlfriend—live a peaceful life despite most of the other villagers not approving of their relationship. But soon, they will have more to worry about than the opinions of the townsfolk, as a mysterious black envelope appears and informs the villagers that they will be participating in the "King's Game." The rules state that the commands must be followed by the end of the day, and that no one is allowed to quit. With most viewing the appearance of the envelope as a joke, they soon realize that those who don't obey the orders will die. As more villagers meet their demise, Kazunari and his friends realize they must play the terrible King's Game, all the while suspecting that someone in the village may be the King.