Fifteen years ago, the king of Linevan joyously greeted the arrival of twins- a boy and a girl. Nevertheless, a prophecy emerged, foretelling that when the girl turns 16, she will bring destruction to humanity. To avoid this fate, the king ordered the princess to be scrapped. Luckily, she dodged death and grew up in a distant and covert place, away from the kingdom that aimed to execute her. Nevertheless, as she approaches her 16th birthday, the soldiers of the king have found out about her survival and are resolute in accomplishing their task.
The high school in question is far from conventional, as its pupils are in possession of enchanting abilities! Cast four-dimensional images and you could be on the path to riches and renown, if you possess the requisite expertise. Such is the norm at the "Projectionists" establishment. For a select few, such abilities manifest with ease, but for others, these powers can make navigating teenagehood even more treacherous. This anthology features a diverse range of tales, each centered on a different student. Immerse yourself in this multi-faceted realm and witness how these exceptional young people embrace their distinctive endowments. You can lay your hands on the complete compendium in a single tome.
At the Amusement Academy in Kyoto, students learn not only traditional subjects but also game design, writing graphic novels, and voice animation. Iori, a delightful girl, mistakenly presents herself as a game design expert, thus curtailing her goal of becoming a graphic novel author. Though Iori has no prior gaming experience, she strives to adapt to her new situation but encounters obstacles. Through her newly-formed relationships with Hio, a talented game programmer, and Kirino, she learns of a distinct otaku culture that could alter her life permanently.
Once a child with a love for the cosmos, Senya now lives an unremarkable life. All that changes in an instant when he gazes from his school's roof and spies a peculiar structure traversing the sky. Without warning, he is hurled into an alien realm of decay and dilapidation, where suspended bridges string together towering structures. Disoriented and overcome with awe, Senya perceives a figure atop a distant building and, nearby, a masked man bears a bloodied weapon...
Now that every member of the Yamada family has reached adulthood, let's take a look back at each one of them.
On the rooftop of their old school, Shuuichirou Hayakawa and Ryouhei Konno coincidentally cross paths while playing hooky. From there, they continue to meet up over the next three months, ultimately forming an unlikely bond. Despite Konno’s reputation for being unapproachable and difficult, he confides in Hayakawa about his love of photography. Hayakawa admires Konno’s unabashed passion and openness about his interests. Hayakawa himself, on the other hand, indulges in absentminded singing, though it’s not exactly his forte, arousing Konno’s curiosity. Nevertheless, Konno worries about the extent of his questioning, perhaps afraid to push Hayakawa too much.
One fateful night, Nishina Airi, a second-year high school student, is kidnapped and awakens to find herself trapped in a strange and secluded place. Along with fellow students from her school, she is coerced into participating in a harrowing game called the "Werewolf Game." This game is a deadly competition that forces "Werewolves" and "Villagers" to confront each other, commit murder, and follow strict rules that are punishable by brutal deaths for those who rebel. Trembling with fear and dread, the students brace themselves for the terrifying ordeal ahead.
Jasmine contemplated Sheikh Tariq's caution of locking her up in the most splendid enclosure on the planet if she dared to enter his territory, and questioned if he would receive her warmly when she returned after their prior separation. Though she yearned to reignite their romance, Sheikh Tariq transported her straight to his palace upon arriving at his desert residence.
Collection of short stories: 1. Ikujinashi no Shiawase 2. Koi no Dorei 3. Ai no Fukushuu 4. Homemade Vampire 5. Kodomo no Himitsu 6. Ikujinashi no Shiawase Bangai-hen
1. Mayoeru Kohitsuji wa Madoroi nagara mo 2. Hajikete Tansan, Natsu Moyou. 3. Sugarcraft wa Yuuten wo Shiranai 4. Shiroi Toiki wa Yakedo ni Nite 5. Anata wa, Watashi no
The Shinano river region faced numerous challenges during the Shouwa era in Japan, including harsh winters, poor crop yields, and menacing wolves that troubled the locals for centuries. In such difficult circumstances, young girls with limited career opportunities, such as factory work or prostitution, suffered the most. Despite this trying backdrop, one young woman, Takano Yukie, dared to defy society's strict moral codes and struggled to find her place in the world. Renowned for their work on "Lady Snowblood," Okazaki Hideo and Kamimura Kazuo have brought Takano Yukie's spellbinding journey of personal discovery to life through dramatic and captivating illustrations. Through their art, they have woven a fascinating tale of a woman seeking her true identity.
During a summer camp trip, eight-year-old Si-Joon becomes lost in the mountains and fears he may never make it out alive. While lost, he encounters an unfamiliar girl wearing a pig mask and decides to follow her back to her home deep in the woods. Once there, Si-Joon discovers that he must marry the pig-faced girl in order to undo the wrongs committed by his ancestors. Though hesitant at first, Si-Joon becomes intrigued by the enticing wedding feast. However, upon waking up the next day, he realizes the mistake he has made. Years later, Si-Joon is in high school and still finds himself dreaming of the pig bride from his childhood. Yet, he tries to reassure himself that it was all just his imagination.
The Kaleido Star television show serves as the central theme for an anthology of short stories crafted by various mangaka.
1. En wa Inamono Aji na Mono (Fate Has A Strange, Strange Taste) [Yamamoto Souichirou] 2. Majo wa Houki de Sora wo Tobu (Witches Fly Through the Sky on Brooms) [Matsuse Daichi]
Keiichiro Kuroda, a wealthy, attractive and emotionally hurt individual, is approached by his former lover requesting a loan. In response, Keiichiro proposes a wager - he will leave 5 million yen in a park with a sign saying "Please Use Freely." If the currency is surrendered to the authorities, Keiichiro's ex may borrow the funds. However, if someone takes the money, Keiichiro can finally let go of the man who shattered his heart. Despite this, when an attractive young man who is experiencing difficulties discovers the cash, Keiichiro faces a dilemma. Will he abandon his mission for retribution and open his heart to love once more?
Yuugo Beppu is a highly skilled individual with a proficiency in negotiation and mediation. He possesses fluency in five languages, employs Socratic wit effectively, and displays an exceptional comprehension of human character. Furthermore, his impressive international network amplifies his capabilities, making him a formidable force to contend with.
In a world where men are scarce, women yearn for more than just sustenance and physical gratification. Here, a particular sword holds immense sway, and in such an extraordinary setting, an audacious captain-knight has emerged. Vilified by her enemies and respected by her peers, she embodies the gallantry and protection associated with knights, making her an emblematic figure for society.