1. Bakumatsu Roman Ibun 2. Himitsu no Ichi-san 3. Makoto: Juu-ban Shoubu 4. 2001-byou Time Trap! (2001 Seconds Time Trap!)
Upon her return to her hometown, a girl reunites with a guy whom she hasn't seen in seven years and shares a passionate kiss. The said guy also happens to be the most well-liked and attractive person in the whole school, adored by both male and female students alike. What sort of turmoil will she encounter during her time in school?
Reading his late sister's suicide note, a young man tries to comprehend its contents.
Jurina is soon going to college but is anxious about not having enough kissing experience. Luckily, Reina, her best friend, has offered to assist her.
After a traumatic coming-out experience, Riku has steered clear of love. But that changes when self-assured Yoshimi enters the picture. Yoshimi zeroes in on Riku's vulnerabilities, but what does he really want? This is a tale of both physical and emotional growth for Yoshimi and the gentle Riku, who are both in need of discipline, guidance, and tenderness. Also features a one-shot: "Before Trembling Hands."
A regular high school girl, Akari Shimotsuki, is on the verge of confessing her love to her longtime crush Mamiya when she suddenly blackouts. When she comes to, she discovers she's been transported to a foreign realm and inhabits a stranger's body. Oddly enough, those around her address her as "my lady." Enter Mysteria Romantica: a romantic fantasy that transcends both time and space!
Eijun Sawamura, the captain of his middle school baseball team, blamed himself for their crushing loss in the final game. His exceptional fastball had cost them the chance to advance to the national championship. Determined to make it right, he promised his friends that they would make it there in high school. However, his poor grades and lack of school recommendations left him feeling unmotivated. One day, a scout from Seidou High School in Tokyo spotted Sawamura's unique pitching style and invited him to observe their nationally-ranked baseball team. Despite his initial reluctance, Sawamura was persuaded to attend a practice session where he faced one of their batters. It was during this competition that he caught the eye of Kazuya Miyuki, a skilled catcher who brought out Sawamura's strengths as a pitcher. Though plagued with guilt over leaving his old teammates behind, Sawamura's friends encouraged him to take the offer and pursue his dreams. With a renewed sense of determination, he accepted and dove headfirst into the grueling process of becoming Seidou's team ace. Yet, his former school remained close to his heart, and he carried their spirit with him throughout his journey. With his newfound drive and team camaraderie, Sawamura embraced his transfer to Tokyo and led his team towards the national championship.
At the proposal of a experienced detective, Nagatsuma, a specialist in criminal investigations, begins therapeutic sessions with Aoi, a blind masseur known for both his dexterity and striking appearance. Nagatsuma becomes entranced by Aoi's rejuvenating touch and eagerly anticipates their appointments, unaware of Aoi's hidden truth.
Fifteen years ago, the king of Linevan joyously greeted the arrival of twins- a boy and a girl. Nevertheless, a prophecy emerged, foretelling that when the girl turns 16, she will bring destruction to humanity. To avoid this fate, the king ordered the princess to be scrapped. Luckily, she dodged death and grew up in a distant and covert place, away from the kingdom that aimed to execute her. Nevertheless, as she approaches her 16th birthday, the soldiers of the king have found out about her survival and are resolute in accomplishing their task.
The high school in question is far from conventional, as its pupils are in possession of enchanting abilities! Cast four-dimensional images and you could be on the path to riches and renown, if you possess the requisite expertise. Such is the norm at the "Projectionists" establishment. For a select few, such abilities manifest with ease, but for others, these powers can make navigating teenagehood even more treacherous. This anthology features a diverse range of tales, each centered on a different student. Immerse yourself in this multi-faceted realm and witness how these exceptional young people embrace their distinctive endowments. You can lay your hands on the complete compendium in a single tome.
At the Amusement Academy in Kyoto, students learn not only traditional subjects but also game design, writing graphic novels, and voice animation. Iori, a delightful girl, mistakenly presents herself as a game design expert, thus curtailing her goal of becoming a graphic novel author. Though Iori has no prior gaming experience, she strives to adapt to her new situation but encounters obstacles. Through her newly-formed relationships with Hio, a talented game programmer, and Kirino, she learns of a distinct otaku culture that could alter her life permanently.
Once a child with a love for the cosmos, Senya now lives an unremarkable life. All that changes in an instant when he gazes from his school's roof and spies a peculiar structure traversing the sky. Without warning, he is hurled into an alien realm of decay and dilapidation, where suspended bridges string together towering structures. Disoriented and overcome with awe, Senya perceives a figure atop a distant building and, nearby, a masked man bears a bloodied weapon...
Now that every member of the Yamada family has reached adulthood, let's take a look back at each one of them.
On the rooftop of their old school, Shuuichirou Hayakawa and Ryouhei Konno coincidentally cross paths while playing hooky. From there, they continue to meet up over the next three months, ultimately forming an unlikely bond. Despite Konno’s reputation for being unapproachable and difficult, he confides in Hayakawa about his love of photography. Hayakawa admires Konno’s unabashed passion and openness about his interests. Hayakawa himself, on the other hand, indulges in absentminded singing, though it’s not exactly his forte, arousing Konno’s curiosity. Nevertheless, Konno worries about the extent of his questioning, perhaps afraid to push Hayakawa too much.
One fateful night, Nishina Airi, a second-year high school student, is kidnapped and awakens to find herself trapped in a strange and secluded place. Along with fellow students from her school, she is coerced into participating in a harrowing game called the "Werewolf Game." This game is a deadly competition that forces "Werewolves" and "Villagers" to confront each other, commit murder, and follow strict rules that are punishable by brutal deaths for those who rebel. Trembling with fear and dread, the students brace themselves for the terrifying ordeal ahead.
Jasmine contemplated Sheikh Tariq's caution of locking her up in the most splendid enclosure on the planet if she dared to enter his territory, and questioned if he would receive her warmly when she returned after their prior separation. Though she yearned to reignite their romance, Sheikh Tariq transported her straight to his palace upon arriving at his desert residence.
Collection of short stories: 1. Ikujinashi no Shiawase 2. Koi no Dorei 3. Ai no Fukushuu 4. Homemade Vampire 5. Kodomo no Himitsu 6. Ikujinashi no Shiawase Bangai-hen